Meghdad AsadiLari
Assistant Professor | School of Film and Animation | College of Art and Design | RIT
Overview | Creative Scholarship | Publications | Presentations | CV | Practice Archive
The following presentations document active engagement with leading scholarly and professional communities in animation, computer graphics, game development, and visual media production. Spanning peer-reviewed conference talks, workshops, and invited presentations, this work reflects a consistent commitment to disseminating practice-led research across international venues, engaging scholarly, industry, and public audiences simultaneously. All peer-reviewed presentations within the tenure period were accepted at international conferences, reflecting Tier 1 dissemination activity throughout.
International - Peer-Reviewed / Refereed
Asadilari, Meghdad. "Real-Time IK-Based Full-Body and Facial Capture for Stylized 2D Puppets in XR Applications." XR Talk and Demo, ACM SIGGRAPH Asia 2025, Hong Kong, China, December 16, 2025. (Double-blind peer review; invited oral presentation following unanimous reviewer recommendation; largest XR program in SIGGRAPH Asia history, 26 accepted of 135 submissions) (research thread: Case Study 1A)
https://sa2025.conference-schedule.org/presentation/?id=xr_114&sess=sess228
Asadilari, Meghdad. "IK-Based Full-Body and Facial Capture for Stylized 2D Puppets for Real-Time or Linear Pipelines." Talk and Demo, CVMP 2025: The 22nd ACM SIGGRAPH European Conference on Visual Media Production, BFI Southbank, London, UK, December 3-4, 2025. (Blind peer review; ACM SIGGRAPH-affiliated; accepted in two categories: Talk and Demo) (research thread: Case Study 1A)
Asadilari, Meghdad. "2D Character Rigging in UE for Realtime Animation or MoCap." Animation Summit, Game Developers Conference (GDC), San Francisco, CA, March 17, 2025. (Two-stage peer review by GDC Advisory Board; archived in GDC Vault) (research thread: Case Study 1A)
Asadilari, Meghdad. "Procedural Animation in After Effects: From Codes to Movements." Workshop, University Film and Video Association (UFVA) Annual Conference, Cleveland State University, Cleveland, OH, July 30 – August 2, 2024. (Peer-reviewed) (research thread: Case Study 1B)
https://cdn.ymaws.com/ufva.site-ym.com/resource/resmgr/2024_items/2024_conference/ConfPgmJul22.pdf
Reisch, Mark , and Asadilari, Meghdad. "Real Time Rendering Pipeline: From Maya FBX to the Unreal Engine Workflow." Workshop, University Film and Video Association (UFVA) Annual Conference, SUNY Fredonia, Fredonia, NY, July 25-29, 2022. (Peer-reviewed) (research thread: Case Study 3B)
https://cdn.ymaws.com/ufva.org/resource/resmgr/conf_pgm_final/2022_conference_program.pdf
International - Invited / Non-Refereed:
Asadilari, Meghdad. "2D Rigging in Unreal Engine for Game, Animation, Virtual Production, and Motion Capture." New York State Pavilion, Game Developers Conference (GDC), San Francisco, CA, March 19, 2025. (Invited by MAGIC Spell Studios as part of New York State sponsorship booth) (research thread: Case Study 1A)