Meghdad AsadiLari

Assistant Professor | School of Film and Animation | College of Art and Design | RIT


The following presentations document active engagement with leading scholarly and professional communities in animation, computer graphics, game development, and visual media production. Spanning peer-reviewed conference talks, workshops, and invited presentations, this work reflects a consistent commitment to disseminating practice-led research across international venues, engaging scholarly, industry, and public audiences simultaneously. All peer-reviewed presentations within the tenure period were accepted at international conferences, reflecting Tier 1 dissemination activity throughout. 

International - Peer-Reviewed / Refereed

International - Invited / Non-Refereed:

  • Asadilari, Meghdad. "2D Rigging in Unreal Engine for Game, Animation, Virtual Production, and Motion Capture." New York State Pavilion, Game Developers Conference (GDC), San Francisco, CA, March 19, 2025. (Invited by MAGIC Spell Studios as part of New York State sponsorship booth) (research thread: Case Study 1A)